Neverness to Everness Might Already Have Me Hooked
I genuinely did not realize I had finished the main story of Neverness to Everness. Around 12–14 hours in, the quests just stopped appearing and I kept playing anyway, waiting for the next one to drop. Nearly 20 hours later, and after logging in almost every day since launch, I still find myself roaming the city waiting for Version 1.1. That probably explains this game better than any review score can. Marketed as a free-to-play anime-style GTA experience, Neverness to Everness immediately caught my attention with its absurdly stylish trailers, urban setting, vehicles, weather systems, and promises of “500 free pulls.” Admittedly, that marketing is a little misleading considering a huge chunk of those pulls end up being materials, arcs, and upgrade resources rather than exciting character summons. Still, the surprising part is that the game actually works — at least for me. The city is gorgeous. The art direction and character designs are genuinely superb, and some of the cinem...